Fixed, or rather improved squad timers to be separate from each other for all factions, and in all start dates. Shotguns have been improved to have longer ranges to fit Robz, (they had vanilla ranges before, which was less than pistols), i also added a more realistic reload time, accuracy spread, and updated the textures of the unit which were also vanilla still. (It is halved, so still able to start large fires and kill infantry, just not to the same near broken extent it is in Robz) White phosphorus now has reduced particles to better represent the substance being used mainly as smoke. Flame tanks now have a proper burst mechanic (instead of endless flame) to better simulate realistic flame tanks like flamethrower infantry currently in the game which have the same mechanic, aswell as reducing flame tanks fuel storage. (Also fixed major bug in robz where units with this armor equipped do not take leg damage) Soviet SN42 Body armor now has functionality, and has 80% chance to stop pistol calibers from SMGs, and 90% chance from handguns. (They are genuinely ♥♥♥♥ and rarely worth buying, often dying to a machine gun because the range was more then a regular sniper) Snipers range was increased from 140 to 160(170 for vet). Many more maps and projects to improve vanilla/modded ones in Robz.
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